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NPC Generator

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Advanced [show]


Senteq Turen, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears tight fighting clothing, which leaves very little to the imagination, he is not a threatening figure. His hair is silver and very short. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Senteq is depressed about a lot of things. He tends to be a nihilist. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the east his family was never financially stable. Senteq was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Guard. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed. Bonds: Criminal record, Poor, Immigrant. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Senteq Turen, Male Gnome Monk 5
Small (3'6") Gnome, True Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 800 gp. White opal (500 gp). Azurite (12 gp). Chrysoberyl (120 gp). 1 Minor magic item.


Social Check DCs


Boddynock Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a black suit, grey shirt, and brown tie. His hair is short and golden. His eyes are likewise gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a Sellsword, his father struggled to pay the bills. After coming to the age of reason, Boddynock took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted, Optimist. Bonds: Attractive, In love, Poor. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Boddynock Bafflestone, Male Gnome Ranger 3
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 sp.


Social Check DCs


Elaim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is singed and shortened. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Elaim Orcfoe, Male Dwarf Adept 5
Medium (3'11") Dwarf, True Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)17 (+3) 11 (+0)10 (+0)
Skills Arcana +6, History +6
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Ignan, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 500 gp. Blue quartz (10 gp). Blue star sapphire (1200 gp). Azurite (10 gp). Jet (160 gp).


Social Check DCs


Hamil Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak, and he perpetually has his hammer ready. He sports a long brown beard, and similarly colored long hair. He has several tiny topaz earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Hamil reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Fighting, Passionate, Gifted. Bonds: Rich, Religious, Military. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Hamil Tallfellow, Male Halfling Wizard 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Deception +3, History +4
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 50000 cp.


Social Check DCs

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