Spear In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a long, violet cloak. His brown fur is lengthy. He has gleaming, smiling amber eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Spear was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to his current location. Recently the stress of being a Bounty Hunter has made it difficult for him to sleep.
Motivation: To reunite with his absent father; and expand his business
Flaws: Ugly, Impulsive, Insomniac. Bonds: Job, Immigrant, Family. Occupation: Bounty Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 69 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 100 pp. Star ruby (1400 gp). Moss agate (9 gp). Black pearl (900 gp). Carnelian (80 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item.
Rivaan Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no crest. His ears are large.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things.
Ideals: Optimist, Philantrophist. Flaws: Ugly, Mundane. Occupation: Mayor
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 77 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Auran, Celestial
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +6
Possessions: 1600 gp. Golden pearl (150 gp). Tiger eye turquoise (8 gp). Silver pearl (150 gp). Fiery yellow corundum (1300 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cockaby Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears skinny pants and wears a violet and blue robe with the hood down. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.
History: Cockaby was born the youngest of three triplets. Cockaby was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Glassblower. He left for the east, certain he would find work there.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic. Flaws: Addict. Bonds: Adventurer, Family, Immigrant. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 9)
Armor Class 12
Hit Points 86 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 20 (+5) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Gnoll, Goblin
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 14000 sp. Fiery yellow corundum (800 gp). Chrysoberyl (80 gp). Azurite (11 gp). Black pearl (300 gp). Deep blue spinel (300 gp). Smoky quartz (50 gp). Violet garnet (300 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jebeddo Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left leg. He typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. His long white hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses divination through singing.
History: Jebeddo was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. After coming to the age of reason, Jebeddo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Detective
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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