Hogar Lancaster, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his longbow. His whole body is exceptionally muscular. With a patchy black beard and wild black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Hogar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Body Guard, but he was a colossal failure. He's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Justice. Bonds: Immigrant, Job, Poor. Occupation: Barrister
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 90 gp.
Bathin Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his whip, and carries whips. He has no hair. This black eyed southerner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invites people to come help in his community garden.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence, Philantrophist. Flaws: Ugly. Occupation: Animal Trainer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Terran, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Arjhan Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has styled his rusty crest well, parting it to the left. His gold eyes have a joyful gleam in them most of the time.
Personality: Arjhan speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.
History: Arjhan was born in the east. At a young age he loved to build and create. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often.
Ideals: Athletic, Impeccable, Pacifist, Persistence, Gifted. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Aramil Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His skin is fair and his fingers are delicate and long. His hair is chestnut and curly. This gray eyed easterner is not easily forgotten.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Gifted from a young age, Aramil studied abroad. Through the years after Aramil was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Aramil's mother didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting, Impeccable. Flaws: Antagonistic. Bonds: Enemies. Occupation: Servant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

