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NPC Generator

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Advanced [show]


Veit Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'5" eastern man, he wears dark leathers with embroidery. He wears his red hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Overbrimming with self-confidence, Veit isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Tanner, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Poor, Adventurer. Occupation: Shipwright

Voice: High pitched and raspy

Attributes [hide]

Veit Brawnanvil, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)10 (+0) 10 (+0)9 (-1)
Skills History +2, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Zedaar Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing colorful clothing, dressed as a Mayor. He has styled his rusty crest well, parting it to the right. He has red eyes.

Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.

History: Zedaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Dyer, but he got bored and became a Mayor. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: To reunite with his old friends.

Flaws: Hedonist. Bonds: Adventurer, Poor, Job. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Zedaar Delmirev, Male Dragonborn Paladin 5
Medium (6'3") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 2d4+5, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Masterwork Musical instrument. 1 Healer’s kit. 1 Average lock. 1 Bullseye lantern.


Social Check DCs


Dalgal Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of his god around his neck, and a morningstar on his belt. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Fisher, who enjoyed hunting, Dalgal was taken on many hunting expeditions. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Secretive. Bonds: Nature, In love. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Dalgal Fireforge, Male Dwarf Barbarian 12
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 100 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 17 (+3)14 (+2) 13 (+1)11 (+0)
Skills Nature +6, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4

Possessions: 4000 gp. Aquamarine (1500 gp). Carnelian (40 gp). Iolite (40 gp). Chrysoberyl (110 gp). Zircon (40 gp). Red-brown spinel (110 gp). Sardonyx (40 gp). Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shivering In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a brown and black handkerchief worn on his left side. His fur is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Jeweler in town.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Tabaxi Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Shivering In the Wind, Male Tabaxi Wizard 10
Medium (5'11") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 49 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Giant, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 6000 sp. Amethyst (120 gp). Chrysoberyl (120 gp). Iolite (70 gp). Chrysoberyl (120 gp). Sardonyx (70 gp).


Social Check DCs

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