Azaki Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of greatswords on his belt, each one with a aquamarine on the hilt. His red hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are slightly larger than normal.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Azaki lived on a farm with his father, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Soapmaker, and he later adopted a second son.
Motivation: Doesn't want to be a Soapmaker and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Fighting, Entrepeneur. Bonds: Rich, Criminal record, Family. Occupation: Soapmaker
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Gnome, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Delg Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his auburn hair up. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Delg will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Delg lived on a farm with his mother, near the main road leading to a nearby town. In his 14th year, his parents were killed by a giants raid, leaving Delg alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their son. He worked as a Adventurer, and he later adopted a second son.
Motivation: He wants revenge against giants.
Ideals: Extrovert. Bonds: Attractive, Religious, Family, Enemies. Occupation: Adventurer
Voice: Aggressive tone
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 15 (+2) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Five Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is dressed in a clean brown cloak covering his clean studded leather. His whole body is exceptionally muscular. His fur is gray and curly. This amber eyed northerner is not easily forgotten.
Personality: He is very quiet and rarely speaks above a whisper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He has worked as a Crown-heir like his father before him.
Motivation: Sabotage a competitor.
Ideals: Joker. Flaws: Shy, Antagonistic. Bonds: Immigrant, Job. Occupation: Crown-heir
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 65 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: Rose (80 gp). Azurite (8 gp). 1 Minor magic item.
Aramil Mystralath, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tan tunic with brown highlights, and long yellow pants that bunch up around his shoes. His red hair is still thick. His gray eyes are passionate and lively.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.
History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Regain custody of his son; and he desires power and/or immortality
Ideals: Passionate, Persistence. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 8 (-1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 15000 cp. 1 Banded mail. 1 Breastplate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

