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NPC Generator

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Advanced [show]


William Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He very much looks the part of a Mason. He keeps his long brown hair kept up in a rat tail. His amber eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Justice, Fighting. Bonds: Job, Rich. Occupation: Mason

Voice: Smoker's lung

Attributes [hide]

William Wedgwood, Male Human Barbarian 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 15 (+2)12 (+1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Ar-Karo Sherwood, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Ar-Karo Sherwood, Male Half-Orc Barbarian 3
Medium (6'7") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Lance Barlow, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bald on top and has large brown tufts of hair around his ears. His ears are large.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.

History: The child of a Ploughman, who enjoyed hunting, Lance was taken on many hunting expeditions. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Professionalism. Flaws: Ugly. Bonds: Enemies, Nature, Religious. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Lance Barlow, Male Human Adept 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Arcana +4, Deception +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 240 pp. Embroidered and bejeweled glove (3000 gp).


Social Check DCs


Dorn Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. His silver hair is long and unkept. His eyes are a pleasant green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Dorn took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Dorn Bentley, Male Half-Orc Barbarian 3
Medium (5'8") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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