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NPC Generator

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Advanced [show]


Adelard Marley, Male Human [Permalink]

Personal [hide]

Description: This man wears tan painted combat armor at almost all times, and sports empty pouches on his belt. He wears his white hair down. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Impeccable, Gifted, Fighting. Bonds: Job. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Adelard Marley, Male Human Aristocrat 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2200 sp. Large well-done wool tapestry (400 gp).


Social Check DCs


Valafar Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of halberds on his belt, each one with a jet on the hilt. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady gold eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to make almost anything out of random pieces of junk.

History: Valafar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valafar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he is a bit of a kleptomaniac

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Valafar Prudence, Male Tiefling Adept 3
Medium (5'5") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Paymon Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. His purple hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.

History: Paymon was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and to be a fletcher again

Ideals: Opinionated, Artistic. Flaws: Insomniac. Bonds: Poor, Job. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Paymon Dodge, Male Tiefling Wizard 3
Medium (6'10") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Acrobatics +2, Athletics +6
Senses Passive Perception 13
Languages Common, Gnoll, Gnome, Goblin
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2600 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Hampton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also is a firm believer in the manly ideal.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To be a Bounty Hunter again; and wants to open a new tavern

Ideals: Opinionated. Flaws: Impulsive. Bonds: Nature, Guardian, Job. Occupation: Baker

Voice: Uses lots of figures of speech

Attributes [hide]

Diggory Hampton, Male Human Monk 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)8 (-1) 14 (+2)13 (+1)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp.


Social Check DCs

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