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NPC Generator

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Advanced [show]


Ohr Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan tunic with red highlights, and long black pants that bunch up around his shoes. He has styled his silver hair well, parting it to the left. His brown unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west.

Ideals: Fighting, Persistence, Entrepeneur. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ohr Northcott, Male Half-Orc Expert 4
Medium (6'4") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 15 (+2)9 (-1)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Fire opal (1200 gp). 1 Minor magic item.


Social Check DCs


Gnarsh Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a blue coat over a yellow low-cut shirt, and a feathered hat upon his head. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His blue unseeing eyes seem to look past you.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: Nothing but the best is good enough for him; and wants to have a good time and be beloved

Ideals: Optimist, Impeccable, Logical. Flaws: Disease, Insane. Occupation: Brewer

Voice: Mousy voice

Attributes [hide]

Gnarsh Gresham, Male Half-Orc Expert 7
Medium (6'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 10 (+0)9 (-1) 14 (+2)10 (+0)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 900 gp. Freshwater pearl (5 gp). Brown-green garnet (60 gp).


Social Check DCs


Gale In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is wearing a long, pastel cloak. His clothes are grease stained in places. His fur, while still mostly yellow, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gale was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away.

Ideals: Optimist, Logical. Bonds: Poor, Immigrant, Adventurer, Enemies. Occupation: Apothecary

Voice: Excited and jittery

Attributes [hide]

Gale In Woods, Male Tabaxi Commoner 1
Medium (5'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)12 (+1) 10 (+0)14 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 120 gp. 1 Chain shirt.


Social Check DCs


Cloak Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has the majority of his body covered in plate. His black fur is matted, messy, and big. He has several tiny sapphire earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Cloak was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their daughter. He worked as a Ruler, and he later adopted a second daughter.

Motivation: He is greedy; and find a way to reverse the transformation of his sister

Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Ruler

Voice: Thin and wheezing

Attributes [hide]

Cloak Grass, Male Tabaxi Wizard 7
Medium (6'9") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Athletics +6, Intimidation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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