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NPC Generator

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Advanced [show]


Thamior Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and pastel, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He has no hair. His violet eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is used to getting what he wants. In part because he is a meticulous planner.

History: Thamior was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thamior took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Money/treasure.

Ideals: Impeccable, Professionalism, Persistence. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Thamior Sylvaranth, Male Half-Elf Commoner 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 9 (-1)16 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 3000 sp. White pearl (150 gp). Obsidian (5 gp). Coral (150 gp).


Social Check DCs


Cloak Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his quarterstaff ready. He wears his black fur up. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Entrepeneur, Fighting, Optimist. Bonds: Adventurer, Mentor. Occupation: Stylist

Voice: French accent

Attributes [hide]

Cloak Candle, Male Tabaxi Warrior 2
Medium (6'0") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3

Possessions: 60 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp).


Social Check DCs


Immeral Eathalena, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he has a large blue mantle and cape that has been intricately interwoven into his red robe. His blonde hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: A skeptical and narcissistic man, Immeral's first love is himself. His second love is also himself. Further he is a bit of a stoner and is frequently out of it.

History: The child of southern immigrants he idolized his mother. Immeral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Immeral decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Immigrant, Criminal record. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Immeral Eathalena, Male Elf Adept 4
Medium (5'4") Elf, True Neutral (CR 4)
Armor Class 15
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)20 (+5) 12 (+1)13 (+1) 14 (+2)8 (-1)
Skills Acrobatics +7, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +7 / 1d10+5, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp.


Social Check DCs


Delebean Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light blue in addition to tight pants. He has styled his brown hair well, parting it to the right. His eyes are likewise amber. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.

History: He was born in the west, but his parents moved at a very young age to the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has achieved small success as a Tailor.

Motivation: Many giants want him driven away; and expand his business

Bonds: Attractive, Job, Religious, Immigrant, Criminal record, Enemies. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Delebean Wildwander, Male Gnome Fighter 14
Small (3'2") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 122 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)14 (+2) 19 (+4)11 (+0)
Skills Animal Handling +9, Athletics +6
Senses Passive Perception 14
Languages Common, Gnome, Orc, Infernal
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +6

Possessions: 4000 gp. Zircon (70 gp). Golden pearl (90 gp). White opal (800 gp). Aquamarine (200 gp). Chrysoberyl (90 gp). Amethyst (90 gp). Malachite (10 gp). Golden pearl (90 gp). Black pearl (200 gp). Deep blue spinel (200 gp). Obsidian (10 gp). Tiger eye turquoise (10 gp). Amber (90 gp).


Social Check DCs

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