Valafar Light, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, typically a more casual-formal manner. He keeps his black hair in a flapper bob. His eyes, though not visible through his cowl, are black.
Personality: He is overprotective of those who hire his services. He is obsessed with finding treasure.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To protect his home; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Guardian, Adventurer. Occupation: Tanner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 67 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 120 pp. Moonstone (30 gp).
Orsik Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. His ears are large.
Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Orsik took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his sister recently and the two have been together since.
Motivation: His religion dominates his actions; and his spouse's relatives view him with great suspicion
Ideals: Pacifist, Gifted. Flaws: Ugly, Insane. Bonds: Family, Religious. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 58 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears a green coat over a white low-cut shirt, and a top hat upon his head, he is not a threatening figure. He has wavy white hair. His face is covered beneath a completely black helmet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the north, but his parents moved at a very young age to the east. His family was turned out during the war. He and his family wandered north to less war torn lands. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Flaws: Antagonistic, PTSD. Bonds: Immigrant, Job. Occupation: Performer
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 40 pp.
Nicor Chance, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a black Stetson hat and black clothes. He wears a Stetson hat to cover his moderate length chestnut hair. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Nicor embodies much of what other species detest in the Tieflings. He is an amazing painter.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He became a Shoemaker soon after.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Job, Adventurer. Occupation: Shoemaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 24 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 8000 sp.
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