Lamlis Bulsara, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears grey leather gloves, a grey jacket, and tight pants. His blonde hair is cut short. He wears crescent spectacles with a black brim.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Lamlis reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his music dream.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Gifted. Flaws: Terse. Bonds: Military, Slave. Occupation: Actor
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.
Raam Harm, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His chestnut hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered east to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Impeccable. Flaws: Ugly, Antagonistic, PTSD. Bonds: Religious. Occupation: Bellfounder
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 11)
Armor Class 11
Hit Points 73 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 2900 gp. Eye agate (16 gp). Blue quartz (16 gp). Azurite (16 gp). Freshwater pearl (16 gp). Violet garnet (1100 gp). Red-brown spinel (150 gp). Aquamarine (1100 gp). Black opal (1100 gp). Onyx (20 gp).
Tim Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is chestnut and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels kind of lost in life; and a deep hatred of dire rats
Flaws: Antagonistic, Depressed. Bonds: Enemies, Rich, Mentor. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 56 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Ignan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2900 gp. Golden pearl (80 gp). Rock crystal (70 gp). Rose (70 gp). Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a worn and beaten armor. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He comes from a rich eastern family. Like his father and his sister before him, after school he went straight into learning to become a Sailor. He struck the Sailor job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Flaws: Shy. Bonds: Attractive, Rich, Job, Military. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp. Freshwater pearl (11 gp).
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