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NPC Generator

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Advanced [show]


Himo Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a simple red robe with grey stripes complete with hood. His skin is also unnaturally pale. His black hair is unkempt and raggedy. His thin eyebrows rest above his beady blue eyes.

Personality: Eccentric and domineering, Himo will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Himo Ariessus, Male Elf Barbarian 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 17 (+3)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Great Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear grey pants and tee shirts. His whole body is exceptionally muscular. His red fur is drawn into a tight pony tail with a skull scrunchie. His face is scarred and worn.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Jeweler, who enjoyed hunting, Great was taken on many hunting expeditions. Great liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Persistence. Flaws: Ugly. Bonds: Immigrant, Job, Nature. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Great Of Storm, Male Tabaxi Rogue 2
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)10 (+0) 18 (+4)18 (+4)
Skills Animal Handling +6, Deception +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 230 gp.


Social Check DCs


Thoradin Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fancy black suit. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears a colorful flower in his white hair. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the south, but his parents moved at a very young age to the north. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He has decided he is irredeemable; and someone believes him a fraud

Ideals: Philantrophist. Bonds: Attractive, Slave, Immigrant, Enemies, Criminal record. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Thoradin Daraln, Male Dwarf Sorcerer 8
Medium (4'3") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 46 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)13 (+1) 16 (+3)10 (+0)
Skills History +4, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 1000 gp.


Social Check DCs


Mamnen Talent, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His white hair is lengthy. His gold eyes lackadaisically let the world flow into them.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has all his life been fascinated with painting.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: He feels the way he acts is they only way to get by in the world; and retire the richest man in the north

Ideals: Disciplined, Artistic, Entrepeneur, Impeccable. Bonds: Adventurer. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Mamnen Talent, Male Tiefling Warrior 6
Medium (6'10") Tiefling, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)12 (+1) 18 (+4)11 (+0)
Skills Nature +4, Perception +7
Senses Passive Perception 17
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 500 gp.


Social Check DCs

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