Pushkrimp Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He usually wears his pastel robe and has his hammer always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly silver, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Slave, Attractive. Occupation: Dyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
Possessions: 1000 sp. Azurite (6 gp). 1 Minor magic item.
Zed Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a red vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his red boots flare out at the collars. His brown hair is matted, messy, and big. He has hazel eyes and a red hat with a grey feather.
Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He is lazy, self-centered, vain, and jealous.
History: Zed was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Flaws: Ugly, Selfish. Bonds: Has a crush, Family, Nature. Occupation: Mercenary
Voice: High pitched, excited
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 2000 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Gold and topaz bottle stopper cork (800 gp). Fire opal pendant on a fine gold chain (1700 gp).
Melech Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his blue hair in a flapper bob. He has red eyes and a green hat with a blue feather.
Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.
History: Born in the west his family was never financially stable. Melech was born on a far western mountains where he grew up under the tutelage of his mother, an expert Adventurer. He is untrained/undisciplined, which makes him dangerous.
Motivation: Retire the richest man in the west; and balancing his hectic life and new adventurer responsibilities is difficult
Ideals: Entrepeneur, Gifted. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Adventurer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 18)
Armor Class 11
Hit Points 164 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3
Possessions: 1700 pp. Citrine (30 gp). Aquamarine (1400 gp). Zircon (30 gp). Onyx (30 gp). Jade (40 gp). Rose (30 gp). Onyx (30 gp). Red spinel (40 gp). Star rose quartz (30 gp). Deep green spinel (40 gp). Aquamarine (1400 gp). Eye agate (9 gp). Aquamarine (1400 gp). Violet garnet (1400 gp). Azurite (9 gp). Chalcedony (30 gp). Pink diamond (7000 gp). Alexandrite (1400 gp). Tourmaline (40 gp). Rhodochrosite (9 gp). Rock crystal (30 gp). Lapis lazuli (9 gp). Rhodochrosite (9 gp). Blue-white diamond (7000 gp). Malachite (9 gp). Freshwater pearl (9 gp). Sard (30 gp). Alexandrite (1400 gp). Fire opal (1400 gp). Fire opal (1400 gp). Amber (40 gp). 1 Medium magic item. 1 Medium magic item.
Pûg Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man wears skinny pants and wears a tan and pastel robe with the hood down. His clothes are grease stained in places. His hair is golden, silky, and of moderate length. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Pûg hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the south. Pûg was born on a far southern desert where he grew up under the tutelage of his mother, an expert Apothecary. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Artistic, Logical. Bonds: Poor, Immigrant, Attractive. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1300 sp. Sardonyx (60 gp).
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