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NPC Generator

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Advanced [show]


Gerbo Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tan collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He wears a small hat to cover his moderate length golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted divine powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Religious. Occupation: Sage

Voice: Creaky witch voice

Attributes [hide]

Gerbo Quillsharpener, Male Gnome Druid 3
Small (3'7") Gnome, Lawful Good (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)12 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp. Chalcedony (20 gp). Golden pearl (120 gp).


Social Check DCs


Cloud Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of scythes on his belt, each one with a amethyst on the hilt. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His hazel eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Cloud was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Cloud and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Passionate. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Banker

Voice: Voice breaks

Attributes [hide]

Cloud Of Claws, Male Tabaxi Cleric 6
Medium (6'9") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)17 (+3) 15 (+2)16 (+3)
Skills Medicine +5, Performance +6
Senses Passive Perception 12
Languages Common, Aquan, Auran, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 60000 cp. 1 Minor magic item.


Social Check DCs


Diggory Landon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. His red hair is braided into rings. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up spear and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Gifted. Bonds: Job, Rich, Nature. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Diggory Landon, Male Human Rogue 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 13 (+1)8 (-1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Andram Trust, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is short and purple. He has a tattooed face.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Detective, who enjoyed hunting, Andram was taken on many hunting expeditions. He has had some formal painting training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Athletic, Entrepeneur, Artistic. Bonds: Rich, Enemies, Nature. Occupation: Bounty Hunter

Voice: Boston accent

Attributes [hide]

Andram Trust, Male Tiefling Monk 4
Medium (5'0") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 sp. 1 Breastplate. 1 Half-Plate.


Social Check DCs

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