Ralf Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear grey tank tops with tan pants, and is pretty ugly. He has no hair. His green eyes dart from person to person.
Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.
History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ralf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ralf. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Professionalism, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Criminal record. Occupation: Detective
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon.
Dagger Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light tan in addition to tight pants. His beige fur, when down, is lengthy. His eyes are hazel.
Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Knight business at a young age. Through the years after Dagger was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Dagger's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Knight
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Giant, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Roondar Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has wavy silver hair. He has a tattooed face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born at the edge of vast plains. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 4 years.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Flaws: Cynical. Bonds: Attractive, Nature, Job, Family. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 20 (+5) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Efferil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears skinny pants and wears a grey and blue robe with the hood down. He wears his golden hair up in a very large beehive style do. His amber eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in a small desert village. In his 16th year, his parents were killed by a brigands raid, leaving Efferil alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: He wants revenge against brigands.
Ideals: Athletic, Philantrophist. Flaws: Depressed. Bonds: Nature, Enemies. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 180 gp. A miniature golden chest with tiny emeralds lining the top (80 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

