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NPC Generator

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Advanced [show]


Merihim Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and green handkerchief worn on his right side. He is physically well-built. His silver hair is smooth and relatively long. His eyes are red.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The war was a terrible time for him, and Merihim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He has achieved small success as a Shoemaker.

Motivation: He desires power and/or immortality; and further expansion of business

Flaws: Shy, Depressed. Bonds: Military, Nature, Job, Adventurer. Occupation: Shoemaker

Voice: Speaks in third person

Attributes [hide]

Merihim Fear, Male Tiefling Ranger 2
Medium (6'2") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 230 gp.


Social Check DCs


Trynnicus Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He usually wears his black robe and has his greatsword always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His black crest is slicked back into a classic pompadour. His fierce gold eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of eastern immigrants he idolized his mother. His childhood dream was to be a Blacksmith, but he was a colossal failure. He struck the Mason job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful. Bonds: Slave, Immigrant, Job. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Trynnicus Orexijandilin, Male Dragonborn Monk 9
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Insight +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 1200 gp. Alexandrite (600 gp). Obsidian (8 gp).


Social Check DCs


Hobart Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Map Maker uniform. His hair is cut close to his head. His green eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted from career to career and currently works as a Map Maker.

Motivation: Wants to raise his children well.

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Job, Family. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Hobart Elderberry, Male Halfling Fighter 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Athletics +2
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Burton, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of rapiers on his belt, each one with a opal on the hilt. His red hair is cut short with large spiked bangs in the front. His skin is flawless and his brown eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Locksmith, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture

Ideals: Fighting, Joker. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Burton, Male Human Wizard 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Religion +4, Stealth +1
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 120 gp.


Social Check DCs

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