Brottor Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He prefers to wear white pants and tee shirts. His whole body is exceptionally muscular. His white hair is well kept and his bushy mustache is tapered upwards at the ends. This hazel eyed northerner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a brothel owner, Brottor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Brottor took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Flaws: Insomniac. Bonds: Immigrant, Rich, Mentor, Nature. Occupation: Jeweler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
Possessions: 360 gp.
Bilbron Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears silk and lounges about seductively. His auburn hair is smooth and relatively long. His eyes are a pleasant gray.
Personality: He is calm most of the time but flees social interaction. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Barkeep business at a young age. In his 17th year, his parents were killed by a drow raid, leaving Bilbron alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Sailor again.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Barkeep
Voice: Thin and wheezing
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
Ulfgar Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears just a brown suit, he is not a threatening figure. He has styled his chestnut hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Flattery will make him almost putty in your hands.
History: Born to a Bellfounder, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ulfgar took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He now spends his time doing works of charity.
Motivation: He has a crush on the local Bellfounder; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Poor, Nature. Occupation: Laborer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 320 gp. Citrine (70 gp). 1 Good lock.
Beast Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a white shirt with thin black vertical stripes and grey pants. He wears a feathered hat to cover his moderate length brown fur. His green unseeing eyes seem to look past you.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Cursed with lycanthropy at a very young age, Beast has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Persistence. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 20000 cp. Rock crystal (60 gp). Freshwater pearl (15 gp).
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