Vondal Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is typically in his Sculptor uniform. His hair, while still mostly brown, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Regain custody of his daughter; and expand his business
Flaws: Shy. Bonds: Job, Attractive, Family, Rich. Occupation: Sculptor
Voice: Sounds elderly
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 150 gp.
Rolf Snowdon, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black tunic with pastel highlights, and long green pants that bunch up around his shoes. His tied-back hair is brown. His otherwise smooth face is marked with small tiny scars.
Personality: Rolf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rolf took refuge in the large cave and found the beat up scythe and armor he uses now. He left for the north, certain he would find work there.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Extrovert, Justice. Bonds: Nature, Immigrant, Job. Occupation: Sage
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 8)
Armor Class 11
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Aquan, Abyssal, Orc, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 7000 sp. Emerald (1600 gp). Golden pearl (40 gp). Violet garnet (400 gp). Red garnet (40 gp). Rhodochrosite (4 gp). 1 Minor magic item.
Pallabar Reese, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a fancy yellow suit. He is muscular with a powerful set of arms. His hair is red and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He's since become an addict/alcoholic.
Motivation: Many goblins want him driven away; and further expansion of business
Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Enemies, Slave, Job. Occupation: Stylist
Voice: American accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Thervan Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who is dressed in an above average manner, he is not a threatening figure. His brown hair is lengthy. His eyes are hazel and he is always smoking a pipe.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a very good compulsive liar and kleptomaniac.
History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thervan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thervan. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and his religion dominates his actions
Ideals: Persistence. Bonds: Attractive, Criminal record, Religious, Mentor. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 15)
Armor Class 11
Hit Points 87 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 5000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Old masterpiece painting (1100 gp). A roughly beaten golden orb (170 gp). Silver chalice with lapis lazuli gems (170 gp). Carved bone or ivory statuette (90 gp). Golden circlet with four aquamarines (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!