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NPC Generator

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Advanced [show]


Kite Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. His fur is cinnamon and very short. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to make almost anything out of random pieces of junk.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Dilettante and occasionally as a mercenary.

Motivation: Sabotage a competitor; and many dire rats want him driven away

Ideals: Gifted. Flaws: Terse. Bonds: Adventurer, Job, Enemies. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Kite Candle, Male Tabaxi Aristocrat 10
Medium (5'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Intimidation +7, Medicine +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 14000 sp. Onyx (20 gp). Amethyst (110 gp). Carnelian (20 gp). Bloodstone (20 gp).


Social Check DCs


Zephan Covert, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a white coat. He sports a flattop hair cut. He has gold eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Zephan is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A powerful brothel owner made him what he is. A freak accident while working with his Herbalist mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his son; and money/treasure

Ideals: Philantrophist. Flaws: Disease. Bonds: Family, Mentor, Rich. Occupation: Barber

Voice: Nasally tone

Attributes [hide]

Zephan Covert, Male Tiefling Bard 4
Medium (6'0") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 18 (+4)18 (+4)
Skills Animal Handling +6, Religion +3
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 40 pp. Violet garnet (200 gp). Deep blue spinel (200 gp). Red garnet (70 gp). 1 Minor magic item.


Social Check DCs


Howard Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His auburn hair is lengthy. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Retire the richest man in the east.

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Barber

Voice: Speaks with a cold

Attributes [hide]

Howard Cherrycheeks, Male Halfling Druid 4
Small (3'3") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)15 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Orc, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Cressel Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his greatsword ready. He wears a wide-brimmed hat to cover his moderate length blue hair. His eyes are likewise silver.

Personality: Eccentric and domineering, Cressel will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Cressel was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cressel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Poor, Adventurer, Mentor. Occupation: Mason

Voice: Pronounces O like U

Attributes [hide]

Cressel Madness, Male Tiefling Rogue 3
Medium (6'9") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)17 (+3) 13 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs

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