Shump Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a yellow shirt with thin black vertical stripes and grey pants. He is bristling with hidden weapons, mostly ceremonial daggers and quarterstaffs. He wears his red hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He feeds upon the attention of others.
History: He was born in a small desert village. Shump was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shump decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Painter.
Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Bonds: Criminal record, Attractive, Nature, Job. Occupation: Painter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 2000 cp. Coral (80 gp).
Wrenn Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown coat over a grey low-cut shirt, and a Stetson hat upon his head. With bright chestnut hair and a scraggly beard. His gray eyes dart from person to person.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to fit into much smaller and tighter spaces than normal.
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Wrenn took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Gifted, Entrepeneur. Flaws: Depressed, Fearful. Bonds: Immigrant. Occupation: Stylist
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 50 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Naill Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'11". He is wearing a long, violet cloak, and his gloved hand is found clutching a sai. He is bald on top and has large silver tufts of hair around his ears. His fierce green eyes like to dwell on things.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Naill was raised in a hard working conservative environment. He was taken from his home at a very young age. He has worked as a Barkeep like his father before him.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Slave. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). An abacus with copper, silver and gold markers (110 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.
Braak Rayden, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears skinny pants and wears a white and blue robe with the hood down. His hair is short and golden. His eyes are likewise violet. His teeth are white and perfect.
Personality: Braak wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He also hits on women, regardless of circumstances.
History: Braak was raised in a hard working conservative environment. He worked as a nervous Bounty Hunter and found it very stressful. He then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: Wants a kiss; and he's attracted to the pc
Ideals: Disciplined. Bonds: Poor, Attractive, Has a crush, Job. Occupation: Bounty Hunter
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 17)
Armor Class 13
Hit Points 76 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 0 | 2 | 2 | 2 | 1 |
Possessions: Golden yellow topaz (300 gp). Silver pearl (110 gp). Amber (110 gp). Citrine (40 gp). Coral (110 gp). Moonstone (40 gp). Aquamarine (300 gp). Red-brown spinel (110 gp). Smoky quartz (40 gp). Freshwater pearl (11 gp). Emerald (600 gp). Deep blue spinel (300 gp). Carnelian (40 gp). Sardonyx (40 gp). Eye agate (11 gp). Jasper (40 gp). Golden yellow topaz (300 gp). Alexandrite (300 gp). Aquamarine (300 gp). Black pearl (300 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


