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NPC Generator

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Advanced [show]


Berrian Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has a very tight haircut. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes

Ideals: Extrovert. Flaws: Antagonistic, Disease. Bonds: Nature. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Berrian Iathrana, Male Elf Adept 4
Medium (4'10") Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 13 (+1)8 (-1)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 40 pp.


Social Check DCs


Art Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'9". He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a monstrous two handed axe. His brown fur is lengthy and is close to two feet long. His eyes are a pleasant green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Art was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Stableman, and he later adopted a second daughter.

Motivation: To clean up the streets; and he loathes his own lifestyle

Ideals: Joker, Entrepeneur. Flaws: Depressed. Bonds: Rich, Family, Guardian. Occupation: Stableman

Voice: Spits words with contempt

Attributes [hide]

Art Timber, Male Tabaxi Warrior 10
Medium (6'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 83 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +8, Athletics +6
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +6

Possessions: 2300 gp. Citrine (50 gp). Banded agate (6 gp). Chrysoprase (50 gp). Black pearl (600 gp). Smoky quartz (50 gp). Alexandrite (600 gp). Jade (120 gp). Golden yellow topaz (600 gp).


Social Check DCs


Carrie Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man is renowned for his bright violet suits and hats. His red hair is thinning but still full. His skin is flawless and his green eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Carrie hails from a village terrorized by illithids. A freak accident while working with his Blacksmith mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Carrie was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is terrified, and will act out of fear

Ideals: Justice. Flaws: Fearful, Disease. Bonds: Poor, Attractive, Enemies. Occupation: Sellsword

Voice: Scottish accent

Attributes [hide]

Carrie Beitz, Male Half-Elf Barbarian 3
Medium (5'5") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Mindartis Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His long chestnut hair is drawn into a two foot long braid. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Mindartis lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets; and marry his sister to traveling adventurers

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, Family, Guardian. Occupation: Slave Trader

Voice: Hard of hearing, loud

Attributes [hide]

Mindartis Arnuanna, Male Elf Expert 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 7 (-2)13 (+1) 15 (+2)8 (-1)
Skills Insight +4, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 9000 cp.


Social Check DCs

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