Uraim Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. His red hair is kept up in a ponytail inside a small hat. His eyes are likewise amber.
Personality: He is irascible and easily irritated. He is frequently practicing swordplay.
History: The child of a Mayor, who enjoyed hunting, Uraim was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels that his past leaves him morally obligated to help; and he wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic. Bonds: Military, Nature, Criminal record. Occupation: Cook
Voice: Low and grunting
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. Brass mug with jade inlays (100 gp). A miniature golden chest with tiny emeralds lining the top (170 gp).
Skirt Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy lavender fur. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He believes the world needs to unite to get rid of orcs once and for all.
History: Skirt hails from a village terrorized by orcs. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Skirt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting, Athletic. Bonds: Attractive, Enemies, In love. Occupation: Barber
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. 1 Minor magic item.
Hugh Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and a wedding ring on his left hand. He keeps his auburn hair in a flapper bob. His eyes are a pleasant hazel.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Mortician in town.
History: He comes from a rich northern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Mortician.
Motivation: Wishes to resurrect an old love.
Ideals: Joker. Bonds: In love, Job, Rich, Military. Occupation: Mortician
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 81 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 3100 gp. Jasper (70 gp). Smoky quartz (70 gp). Rock crystal (70 gp). Violet garnet (1300 gp). Tourmaline (100 gp). Blue quartz (16 gp). Banded agate (16 gp).
Diggory Marston, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses in blue turtlenecks beneath a white coat with violet slacks, he is not a threatening figure. He has no hair. His eyes are amber and catlike.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.
History: Born in the north to a Barkeep, Diggory learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Barkeep.
Motivation: A need for knowledge about a nearby landmark; and revenge
Flaws: Ugly. Bonds: Job, Adventurer, Rich, Enemies. Occupation: Barkeep
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 sp. Amethyst (140 gp). 4 Antitoxin.
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