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NPC Generator

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Advanced [show]


Fallond Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his black hair down. His eyes are hazel and beady.

Personality: Fallond hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. A true patriot, Fallond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his music dream.

Motivation: Retire the richest man in the west; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Military, Nature. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Fallond Battlehammer, Male Dwarf Wizard 11
Medium (4'0") Dwarf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 57 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Deception +4, History +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 320 pp. Bloodstone (80 gp). Aquamarine (400 gp). Black opal (900 gp). Deep blue spinel (400 gp). Freshwater pearl (15 gp). Azurite (15 gp). Coral (120 gp). Brown-green garnet (120 gp). Malachite (15 gp). Blue star sapphire (900 gp). 1 Minor magic item.


Social Check DCs


Manfred Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a lot of dark rich colors, with gold accents. He has a chestnut handlebar mustache and slicked back chestnut hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has all his life been fascinated with music.

History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Seamstress

Voice: High pitched, excited

Attributes [hide]

Manfred Hartford, Male Human Expert 7
Medium (5'7") Human, True Neutral (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Medicine +5, Religion +5
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 30000 cp. A miniature golden chest with tiny emeralds lining the top (80 gp).


Social Check DCs


Fenriz Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'6". He typically wears grey cloth garments or leather armor, and his gloved hand is found clutching a morningstar. His wide-brimmed hat is riddled with cuts and holes. His eyes are a pleasant silver.

Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Fenriz studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Fenriz Pain, Male Tiefling Fighter 1
Medium (5'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Mozû Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many grey ritualistic tattoos. He dresses well, typically a more casual-formal manner. He has moderate length black hair. His eyes are green and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy, self-centered, vain, and jealous.

History: When he was but 4 years old his parents immigrated from the east. There was a wharf not far from home where he often wandered off to fish. He left for the east, certain he would find work there.

Motivation: He has decided he is irredeemable; and he loathes his own lifestyle

Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Immigrant, Nature. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Mozû Wesley, Male Half-Orc Fighter 9
Medium (6'3") Half-Orc, Lawful Good (CR 9)
Armor Class 10
Hit Points 71 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)9 (-1) 18 (+4)11 (+0)
Skills Acrobatics +3, History +2
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1100 gp. Gold and topaz bottle stopper cork (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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