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NPC Generator

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Advanced [show]


Warryn Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an entirely green suit with violet socks and a vest with buckled shoes. His black hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a hateful person. He taunts others and blames them for his problems. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Warryn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Warryn. He was always very intelligent and has formed a secret society of specialists.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Flaws: Ugly, Antagonistic, Addict, Secretive. Bonds: Criminal record. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Warryn Scheppen, Male Gnome Bard 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Silver comb with moonstones (300 gp). 1 Minor magic item.


Social Check DCs


Frouse Offund, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his left hand. His black hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady brown eyes.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of western immigrants he idolized his father. Frouse was born on a far western island where he grew up under the tutelage of his father, an expert Sailor. He left for the west, certain he would find work there.

Motivation: Wishes to resurrect an old love; and gnomish compassion

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: In love, Immigrant. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Frouse Offund, Male Gnome Expert 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 16 (+3)17 (+3)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 70 pp. Hematite (13 gp). 1 Thunderstones. 3 Antitoxin.


Social Check DCs


Raam Fear, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear green clothing when he does not wear armor. His black hair is heavily combed to the left. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Raam was born on a far northern plains where he grew up under the tutelage of his father, an expert Fortune-teller. He moves from town to town, unable to find a place to settle.

Motivation: Marry his sister to traveling adventurers; and he has money and likes to spend it

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant, Family. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Raam Fear, Male Tiefling Cleric 8
Medium (6'1") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Nature +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: A small bag of saffron. (40 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs


Dondon Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male is renowned for his bright blue suits and hats. He is tall, broad shouldered and powerfully built. His auburn hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He is very quiet and rarely speaks above a whisper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Dondon studied abroad. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military, Adventurer, Job. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Dondon Wildheart, Male Halfling Adept 7
Small (3'0") Halfling, Neutral Good (CR 7)
Armor Class 14
Hit Points 37 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 11 (+0)16 (+3)
Skills History +2, Intimidation +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1200 gp. Old masterpiece painting (800 gp). Gold and topaz bottle stopper cork (1300 gp). Jeweled anklet (1000 gp). 1 Minor magic item.


Social Check DCs

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