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NPC Generator

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Advanced [show]


Khrosh Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'8" eastern man, he wears bulky brown painted plate armor. His black hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered east to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is compelled to act according to his religious beliefs; and he has decided he is irredeemable

Flaws: Selfish, PTSD. Bonds: Attractive, Criminal record, Religious. Occupation: Animal Trainer

Voice: Deep voice with rolling R's

Attributes [hide]

Khrosh Rodney, Male Half-Orc Adept 10
Medium (6'8") Half-Orc, Neutral Evil (CR 10)
Armor Class 9
Hit Points 44 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)8 (-1) 15 (+2)11 (+0)
Skills Acrobatics +3, Medicine +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +3 / 3d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 100 pp. Silver comb with moonstones (400 gp). Gold dragon comb with red garnet eye (1800 gp). Sapphire pendant on gold chain (2700 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Idea, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears tattered old clothes, he is not a threatening figure. His black hair is kept up in a ponytail inside a broad hat. His thin eyebrows rest above his beady white eyes.

Personality: Aggressive, abrasive, and angry, Modean embodies much of what other species detest in the Tieflings. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict. Bonds: Adventurer. Occupation: Detective

Voice: Sore throat, cough

Attributes [hide]

Modean Idea, Male Tiefling Cleric 4
Medium (6'1") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 13 (+1)17 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Az-Rans Oakley, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. He has a small bristly mustache and wavy silver hair. His fierce gray eyes like to dwell on things.

Personality: He will rave to anyone who will listen. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the south, but his parents moved at a very young age to the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the south, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Insane, PTSD. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: growls and snarls, animalistic

Attributes [hide]

Az-Rans Oakley, Male Half-Orc Expert 5
Medium (6'5") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 12 (+1)8 (-1)
Skills Performance +2, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His brown fur is drawn into a tight pony tail with a cross scrunchie. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Three was born with his father's beautiful face. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has never given up on his singing dream.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Opinionated, Artistic. Flaws: Addict. Bonds: Attractive, Family. Occupation: Painter

Voice: Uses sign language

Attributes [hide]

Three In the Wind, Male Tabaxi Bard 6
Medium (6'6") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)10 (+0) 12 (+1)15 (+2)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 7000 sp.


Social Check DCs

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