Aldous Cornish, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. He has wavy red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away.
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies, Mentor. Occupation: Blacksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 46 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven, Auran
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 1300 gp. Gold and topaz bottle stopper cork (1500 gp). A delicate brass dragon egg (10 gp). Gold dragon comb with red garnet eye (1500 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Ozyman Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears pastel trousers with black and grey striped suspenders. He wears various colorful collared shirts. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.
History: Ozyman was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He has drifted from career to career and currently works as a Barber.
Motivation: He's in love; and balancing his hectic life and new barber responsibilities is difficult
Flaws: Selfish. Bonds: Job, Family, Immigrant, Has a crush. Occupation: Barber
Voice: Relaxed voice
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 39 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Just what you see.
Tûgog Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow shirt with thin white vertical stripes and brown pants. His hair, while still mostly blonde, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Tûgog lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Ruler, and he later adopted a second daughter.
Motivation: Regain custody of his daughter.
Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Ruler
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 15 (+2) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
Raer Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in red turtlenecks beneath a green coat with brown slacks. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He is a Chromatic Dragon in disguise. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: He wants to meet his childhood hero; and to pay off his debts
Ideals: Joker, Justice. Bonds: Adventurer, Job, Debt. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

