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NPC Generator

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Advanced [show]


Peter Hale, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His chestnut hair is matted, messy, and big. He has several tiny emerald earrings on each ear.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His father raised him in a mountain cabin. Peter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Locksmith again; and meet up once more with his childhood friend

Flaws: Ugly. Bonds: Rich, Job, Adventurer, Nature. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Peter Hale, Male Human Commoner 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Athletics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 80 gp. 1 Banded mail.


Social Check DCs


Dondon Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'4", this man wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He wears his chestnut hair down. He has brown eyes and a black hat with a violet feather.

Personality: Confrontational and typically high on some drug or another. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Dondon grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He's since become an addict/alcoholic.

Motivation: He desires power and/or immortality; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Addict. Bonds: Rich, Adventurer. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Dondon Goodbarrel, Male Halfling Monk 7
Small (3'4") Halfling, True Neutral (CR 7)
Armor Class 16
Hit Points 40 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)21 (+5) 12 (+1)14 (+2) 17 (+3)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +3 / 2d8+0, Ranged +8 / 2d8+5, Grapple +5

Possessions: 900 gp. Citrine (60 gp). Red-brown spinel (100 gp). Black opal (700 gp).


Social Check DCs


Damien Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a pastel coat with black slacks. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is red and curly. His face is scarred and worn.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: He was raised in a plains tribe. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.

Motivation: Seeks redemption; and wants to have a good time and be beloved

Ideals: Optimist, Pacifist, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Damien Brightmoon, Male Halfling Warrior 12
Small (2'10") Halfling, Neutral Good (CR 12)
Armor Class 13
Hit Points 80 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Athletics +7, History +6
Senses Passive Perception 10
Languages Common, Halfling, Giant, Aquan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +6

Possessions: 2000 gp. Rhodochrosite (4 gp). Peridot (70 gp). Red garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fighting clothing, which leaves very little to the imagination. His hair, while still mostly chestnut, has prominent grey streaks. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Fighting, Athletic, Joker. Flaws: Antagonistic. Bonds: Mentor. Occupation: Shipwright

Voice: French accent

Attributes [hide]

Norman Mellegaard, Male Half-Elf Barbarian 2
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Deception +2, Stealth +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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