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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Arnold Reid, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he is dressed in a clean grey cloak covering his clean studded leather. His hair is cut close to his head. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is harsh and unforgiving.

History: Sold as a small child to a wizard, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Carpenter and found it very stressful. He inherited the family business which he has now maintained for 3 years.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Arnold Reid, Male Human Barbarian 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. 3 Antitoxin.


Social Check DCs


Valafar Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He is portly but not overly obese. He has moderate length brown hair. His half smiles and red eyes are beguiling and draw you in.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His job bores him to no end. He has decided to make it more interesting.

History: He was born at the edge of vast forest. He moved out north to avoid the crime he committed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and he is a bit of a kleptomaniac

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record, Nature. Occupation: Herbalist

Voice: Stutters

Attributes [hide]

Valafar Destiny, Male Tiefling Wizard 8
Medium (6'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)18 (+4) 14 (+2)17 (+3)
Skills Deception +6, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Draconic, Infernal, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443320000

Possessions: 1000 gp. Deep blue spinel (1500 gp). Alexandrite (1500 gp).


Social Check DCs


Damakos Panic, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'1" and likes to wear blue tank tops with brown pants. His right hand appears badly burned and disfigured. He wears a deerstalker hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Joker. Flaws: Ugly, Selfish, Mundane. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Damakos Panic, Male Tiefling Paladin 13
Medium (6'1") Tiefling, True Neutral (CR 13)
Armor Class 13
Hit Points 118 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)18 (+4) 13 (+1)14 (+2)
Skills History +8, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Elven, Druidic
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 1000 pp. Fiery yellow corundum (400 gp). Smoky quartz (70 gp). Jacinth (7000 gp). Moss agate (13 gp). Golden yellow topaz (1500 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enialis Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dark leathers with embroidery. His hair is brown, silky, and of moderate length. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge; and many brigands want him driven away

Ideals: Athletic. Flaws: Secretive. Bonds: Attractive, Enemies, Slave. Occupation: Layabout

Voice: Soft and melodious

Attributes [hide]

Enialis Ilphelkiir, Male Elf Expert 3
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 10 (+0)17 (+3)
Skills Investigation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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