Kassoon
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NPC Generator

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Ability Scores
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Advanced [show]


Zedaar Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. He sports a flattop crest cut. His red eyes peer out from beneath his deerstalker tan hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: He's looking for his big break; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Adventurer, Poor. Occupation: Courier

Voice: Speaks fast with a slight lisp

Attributes [hide]

Zedaar Tiammanthyllish, Male Dragonborn Aristocrat 3
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)15 (+2) 11 (+0)15 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Sun Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses like a well dressed Interpreter does. His cinnamon fur is thinning but still full. His face is covered beneath a completely black helmet.

Personality: A deeply religious man he believes everything happens for a reason. He is a font of random trivia from the lore and stories he has discovered

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Interpreter soon after.

Motivation: Sabotage a competitor; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Logical. Bonds: Job, Attractive, Religious. Occupation: Interpreter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sun Shore, Male Tabaxi Wizard 8
Medium (5'5") Tabaxi, Chaotic Good (CR 8)
Armor Class 14
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills Arcana +4, Athletics +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 150 pp. Tourmaline (160 gp). Brown-green garnet (160 gp). Rich purple corundum (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting violet shirt and pants. His blonde hair is braided into rings. His face is scarred and worn.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is afraid of women and trembles around them

History: He got into the Apothecary business at a young age. He worked as a nervous Apothecary and found it very stressful. He became a Apothecary soon after.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Ugly, Cynical, Shy. Bonds: Job. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Naal Siannodel, Male Elf Cleric 13
Medium (5'4") Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 68 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 4000 gp. A pair of silk slippers encrusted with tiny pearls. (180 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp).


Social Check DCs


Purban Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear ponchos typically of a light tan in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying black hair a little too much giving a sharp black color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Purban was raised in a hard working conservative environment. His childhood dream was to be a Stylist, but he was a colossal failure. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting. Flaws: Insane. Bonds: Slave, Attractive, Nature, Job. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Purban Brightmoon, Male Halfling Sorcerer 3
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)9 (-1) 15 (+2)13 (+1)
Skills Nature +1, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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