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NPC Generator

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Advanced [show]


Naal Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a red poncho over his likewise colored trousers and shirt. His silver hair is drawn into a tight pony tail with a clover scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Abrasive and pushy, he has a hard time making friends. Flattery will make him almost putty in your hands.

History: Born to a Carter, his mother struggled to pay the bills. Naal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Flaws: Antagonistic, Selfish. Bonds: Attractive, Poor, Criminal record. Occupation: Cook

Voice: Relaxed voice

Attributes [hide]

Naal Arnuanna, Male Half-Elf Rogue 6
Medium (5'9") Half-Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)15 (+2) 11 (+0)18 (+4)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Bucklal Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears a white collared shirt and pastel pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. He has dyed his greying brown hair a little too much giving a sharp brown color. He has a dull look in his gray eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.

History: He was born in a small island village. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and to settle down with his crush

Ideals: Disciplined, Gifted. Bonds: Poor, Immigrant, Nature. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

Bucklal Wildcloak, Male Halfling Wizard 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)12 (+1) 12 (+1)18 (+4)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 1000 sp. Large well-done wool tapestry (300 gp).


Social Check DCs


Elegant Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long lavender fur is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Elegant's first love is himself. His second love is also himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Dilettante, his mother struggled to pay the bills. From there he went from mercenary job to mercenary job. He now spends his time doing works of charity.

Motivation: He feels the way he acts is they only way to get by in the world; and meet up once more with his childhood friend

Ideals: Impeccable, Philantrophist. Bonds: Adventurer, Poor. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Elegant Plume, Male Tabaxi Druid 3
Medium (6'2") Tabaxi, Lawful Good (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2400 sp.


Social Check DCs


Amnon Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'0". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a scimitar. His white hair is slicked back into a classic pompadour. His silver eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born the only child of a wealthy merchant. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Entrepeneur, Disciplined, Justice. Bonds: Family. Occupation: Bookbinder

Voice: Hissing voice

Attributes [hide]

Amnon Fluke, Male Tiefling Expert 8
Medium (6'0") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)11 (+0) 10 (+0)21 (+5)
Skills History +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 500 gp. Rock crystal (70 gp).


Social Check DCs

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