Kyle Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, but even with his fine clothing he looks run-down. His hair is long and golden with streaks of silver, and is pulled back with small yellow clips. His beard is silver, braided, and well cared for. His face is scarred and worn.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Barber
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Naill Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a white collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He wears a feathered hat to hide his balding. His violet eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Naill took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. During his travels, Naill and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Naill discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Naill fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To clean up the streets; and to reunite with his old friends
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Adventurer, Guardian. Occupation: Miner
Voice: Australian accent
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Chain shirt.
Andram Devotion, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has a large grey mantle and cape that has been intricately interwoven into his brown robe. His hair is chestnut and very short. His otherwise smooth face is marked with small tiny scars.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a poor family in the city he treasured whatever gifts he got. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Bather
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp. Moss agate (5 gp).
Manfred Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is black, silky, and of moderate length. His amber eyes dart from person to person.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and wants a kiss
Flaws: Addict. Bonds: Attractive, Adventurer, Nature, Has a crush. Occupation: Server
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
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