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NPC Generator

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Advanced [show]


Varis Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His hazel unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Varis took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Gifted, Entrepeneur. Flaws: Disease. Bonds: Military. Occupation: Servant

Voice: Smoker's lung

Attributes [hide]

Varis Caerdonel, Male Half-Elf Wizard 1
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 3000 cp. Golden pearl (150 gp).


Social Check DCs


Dynamic Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light grey in addition to tight pants. He has a penchant for wearing a ring with an oversized jet on his right hand. He keeps his white fur in a pixie cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Dynamic grew up listening to his mother's many stories. He moved out west to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.

Motivation: His relatives are trying to arrange a marriage; and seeks redemption

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Adventurer, Criminal record, Family. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Dynamic Of Ebony, Male Tabaxi Sorcerer 1
Medium (6'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)18 (+4) 13 (+1)12 (+1)
Skills Religion +6, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Gnoll, Aquan, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 80 gp.


Social Check DCs


Merihim Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is heavily combed to the left. He has several tiny emerald earrings on each ear.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Farmer, Merihim learned a great deal about his father's area of expertise. After coming to the age of reason, Merihim took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Farmer like his father before him.

Motivation: Expand his business; and he is greedy

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Farmer

Voice: Middle-eastern accent

Attributes [hide]

Merihim Anguish, Male Tiefling Adept 8
Medium (6'0") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +5, History +5
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caeldrim Withrethin, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown costume with the symbols of magic on his torso. He wears his brown hair down. He has gleaming, smiling amber eyes.

Personality: Caeldrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.

History: Caeldrim was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and marry his sister to traveling adventurers

Ideals: Extrovert. Flaws: Addict. Bonds: Family, Adventurer. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Caeldrim Withrethin, Male Elf Druid 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. A miniature golden chest with tiny emeralds lining the top (150 gp). Silver comb with moonstones (300 gp). 1 Simple lock. 1 Masterwork Thieves’ tools. 1 Healer’s kit.


Social Check DCs

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