Tod Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear violet tank tops with black pants. He keeps his long black hair kept up in a rat tail. His thin eyebrows rest above his beady gray eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a minor phobia of water and hates getting wet.
History: A powerful slaver made him what he is. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Halfling people; and halfling compassion
Ideals: Gifted. Flaws: Ugly, Fearful, Racist. Bonds: Mentor. Occupation: Hunter
Voice: Soft and mumbly
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 13)
Armor Class 15
Hit Points 93 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 2000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). A roughly beaten golden orb (30 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Finely wrought small gold bracelet (30 gp). 1 Minor magic item.
Valorean Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man prefers to wear brown pants and tee shirts. He is muscular with a powerful set of arms. His black crest is drawn into a tight pony tail with a cross scrunchie. He is baby faced.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Mason and found it very stressful. He has worked as a Mason like his mother before him.
Motivation: A need for knowledge about a nearby landmark; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Job, Adventurer. Occupation: Mason
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Banded agate (11 gp). Malachite (11 gp). Hematite (11 gp). Golden pearl (140 gp).
Ghâm Springfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his green boots flare out at the collars, and carries shortbows. His hair, while still mostly blonde, has prominent grey streaks. His fierce brown eyes like to dwell on things.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Ghâm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and meet up once more with his childhood friend
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
William York, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a robe, a symbol of strength around his neck, and a lance on his belt. He wears his blonde hair up. His brown eyes have a joyful gleam in them most of the time.
Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born on a small isolated farm. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, William and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism. Flaws: Antagonistic, PTSD. Bonds: Nature. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 30 gp. 1 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
