Adran Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who very much looks the part of a Bowyer. He has a very tight haircut. His eyes are brown and catlike.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.
History: Adran hails from a village terrorized by dire rats. In his 18th year, his parents were killed by a dire rats raid, leaving Adran alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Bowyer for hire.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Joker, Artistic. Flaws: Shy. Bonds: Job, Enemies. Occupation: Bowyer
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 70 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Robert Milton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. His long black hair reaches down to his waist. His amber eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants revenge against gnolls; and someone believes him a fraud
Ideals: Fighting, Professionalism, Gifted. Flaws: Mundane. Bonds: Enemies. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Odo Blankley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is generally shirtless and showing off his tattooed chest. His hair is long and red with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a minor phobia of water and hates getting wet.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Fearful. Bonds: Debt, Job. Occupation: Miller
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Three Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'9" northern man, he is typically in his Tailor uniform. His black fur, when down, is lengthy. His eyes, though not visible through his cowl, are amber.
Personality: Cocky and sure of himself, he believes he is the best Tailor born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Tailor business at a young age. Through the years after Three was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Three's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Flaws: Impulsive, Antagonistic. Bonds: Job, Family. Occupation: Tailor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 32 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 190 pp. Eye agate (5 gp). Hematite (5 gp). Moonstone (40 gp). Lapis lazuli (5 gp). Star rose quartz (40 gp). Eye agate (5 gp). Star ruby (1400 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

