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Dagger Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He is portly but not overly obese. His black fur is slicked back into a classic pompadour. His eyes are copper.

Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dagger took refuge in the large cave and found the beat up scimitar and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Flaws: Hedonist, Selfish, Antagonistic. Bonds: Nature, Adventurer. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dagger Timber, Male Tabaxi Cleric 4
Medium (6'5") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Harbek Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Harbek isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Impeccable, Joker. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Harbek Foamtankard, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 19 (+4)17 (+3) 14 (+2)11 (+0)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Sylvan, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Fulbar Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'0" and is a bit bulky. He is very muscular particularly in the legs. He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is cut short with large spiked bangs in the front. His gray eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fulbar took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has achieved small success as a Crown-heir.

Motivation: Further expansion of business; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Artistic. Flaws: PTSD. Bonds: Poor, Job, Nature. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Fulbar Bigheart, Male Halfling Wizard 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 15 (+2)17 (+3) 9 (-1)11 (+0)
Skills Arcana +5, Insight +1
Senses Passive Perception 9
Languages Common, Halfling, Orc, Giant, Goblin
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Banded mail.


Social Check DCs


Raam Blame, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blue hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 3 years old his parents immigrated from the south. He moved out west to avoid the crime he committed. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Depressed. Bonds: Rich, Immigrant, Attractive, Criminal record. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Raam Blame, Male Tiefling Wizard 10
Medium (6'10") Tiefling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 50 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Insight +7, Intimidation +6
Senses Passive Perception 13
Languages Common, Celestial, Dwarven, Gnome
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 2000 gp. Lapis lazuli (9 gp).


Social Check DCs

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