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NPC Generator

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Advanced [show]


Chad Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long brown hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Chad was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and sabotage a competitor

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Family. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Chad Trollope, Male Human Commoner 11
Medium (6'5") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 49 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 3200 gp. Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a brown tunic with black highlights, and long blue pants that bunch up around his shoes. His head has been shaved. His eyes are likewise amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Erky grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Adventurer, Religious. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Erky Cobblelob, Male Gnome Wizard 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 15
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Athletics +4, History +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 31000 sp. 2 Smokesticks. 2 Smokesticks.


Social Check DCs


Mordai Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a green armored body suit, with a simple brown line shooting up and back down, and is pretty ugly. He wears a deerstalker hat to cover his moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Shy. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Mordai Entropy, Male Tiefling Rogue 7
Medium (5'1") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)17 (+3) 13 (+1)11 (+0)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Auran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 400 gp. Jasper (80 gp). Moonstone (80 gp).


Social Check DCs


Ombul Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'1". He wears a brown armored body suit, with a simple tan line shooting up and back down. His golden hair is singed and shortened. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Ombul grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly, Impulsive. Bonds: Guardian, Adventurer. Occupation: Navigator

Voice: Pronounces O like U

Attributes [hide]

Ombul Sunmeadow, Male Halfling Bard 12
Small (3'1") Halfling, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 63 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 4000 gp. Brown-green garnet (110 gp). Star ruby (1500 gp). Pink diamond (3000 gp).


Social Check DCs

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