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NPC Generator

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Advanced [show]


Cressel Fear, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears professional attire. His hair is cut close to his head. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: Gifted from a young age, Cressel studied abroad. A gifted student he started as a Hunter, but he got bored and became a Detective. He became a Detective soon after.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and further expansion of business

Ideals: Pacifist, Gifted. Flaws: Addict. Bonds: Attractive, Job. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Cressel Fear, Male Tiefling Bard 3
Medium (6'5") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 18000 cp. Aquamarine (200 gp).


Social Check DCs


Fenriz Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. His white hair is heavily combed to the right. He has a dull look in his red eyes.

Personality: He has always had a great fascination with Tiefling culture. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Racist, Disease. Bonds: Rich, Has a crush, Adventurer. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Fenriz Ecstasy, Male Tiefling Barbarian 8
Medium (5'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 71 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 9 (-1)15 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 9
Languages Common, Gnoll, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Gul Kenley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His feathered hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: Ar-Gul wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a white middle class family as the only child. Ar-Gul was born on a far southern forest where he grew up under the tutelage of his father, an expert Shepherd. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.

Motivation: To end his boredom; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Family, Immigrant. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Ar-Gul Kenley, Male Half-Orc Wizard 5
Medium (6'4") Half-Orc, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 14 (+2)12 (+1) 14 (+2)8 (-1)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +8 / 2d4+5, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 700 gp. Jet (130 gp). Black opal (1400 gp). Brown-green garnet (130 gp). Alexandrite (1100 gp).


Social Check DCs


Dûsh Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his hammer always slung over his shoulder. He is physically well-built. He keeps his red hair in a pixie cut. His brown unseeing eyes seem to look past you.

Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Dûsh was born in the west. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted, Persistence. Flaws: Disease, Antagonistic. Bonds: Rich. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Dûsh Hartford, Male Half-Orc Commoner 7
Medium (5'3") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Aquamarine (400 gp). Red spinel (130 gp). Rose (40 gp). Lapis lazuli (11 gp).


Social Check DCs

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