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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Oppleby Folkor, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a simple tan robe with black stripes complete with hood. His black hair is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He receives visions of the future at random moments

History: Oppleby lived on a farm with his mother, near the main road leading to a nearby town. His martial abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Optimist, Gifted. Flaws: Ugly, Addict. Bonds: Family. Occupation: Bather

Voice: French accent

Attributes [hide]

Oppleby Folkor, Male Gnome Fighter 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)13 (+1) 13 (+1)18 (+4)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Kelter Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a long, brown, dusty cloak. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 5 years old his parents immigrated from the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kelter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kelter. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Immigrant, Criminal record. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Kelter Quickstep, Male Halfling Wizard 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 50000 cp. 1 Minor magic item.


Social Check DCs


Krusk Blythe, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His blonde hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: The child of southern immigrants he idolized his father. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A strong sense of loyalty to Half-Orc people.

Ideals: Logical. Flaws: Racist, Addict. Bonds: Immigrant, Enemies. Occupation: Bookbinder

Voice: French accent

Attributes [hide]

Krusk Blythe, Male Half-Orc Monk 7
Medium (6'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: Alexandrite (1500 gp). Malachite (12 gp). 1 Minor magic item.


Social Check DCs


Naeris Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is portly but not overly obese. His hair is golden and very short. He is very pretty but has cold, dead eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Stableman job and began his own company from there.

Motivation: Regain custody of his daughter; and sabotage a competitor

Ideals: Athletic. Bonds: Attractive, Job, Military, Mentor, Family. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Naeris Selevarun, Male Half-Elf Fighter 3
Medium (5'0") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20 pp. Azurite (11 gp). Jade (40 gp). Golden pearl (40 gp).


Social Check DCs

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