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NPC Generator

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Aerdeth Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy golden hair. His eyes are green and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and he's repulsed by the pc

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Aerdeth Iranapha, Male Elf Expert 12
Medium (4'11") Elf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 68 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)14 (+2) 16 (+3)16 (+3)
Skills Medicine +7, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Elven, Orc, Draconic
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: Jet (120 gp). Lapis lazuli (10 gp). Blue quartz (10 gp). Star rose quartz (60 gp). Jasper (60 gp). Amber (120 gp). Blue sapphire (1200 gp).


Social Check DCs


Gilbert Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His silver hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He never wears the same outfit twice, unless he absolutely has to.

History: Sold as a small child to a wizard, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Gilbert was born on a far southern island where he grew up under the tutelage of his father, an expert Locksmith. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and a deep hatred of brigands

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Locksmith

Voice: Pronounces O like U

Attributes [hide]

Gilbert Holland, Male Half-Elf Druid 7
Medium (5'2") Half-Elf, Neutral Good (CR 7)
Armor Class 9
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1000 gp. Moss agate (5 gp). Violet garnet (200 gp). Deep green spinel (150 gp).


Social Check DCs


Smoking On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long beige fur is drawn into a two foot long braid. He has several tiny topaz earrings on each ear.

Personality: This man loves music and to teach people music more than just about anything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small island village. He moved from fad to fad and when he turned 15 he discovered music. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic, Gifted. Bonds: Adventurer, Rich, Nature. Occupation: Barber

Voice: Tuts and clicks tongue

Attributes [hide]

Smoking On the Water, Male Tabaxi Wizard 10
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 28 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Arcana +5, Survival +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 2000 gp. Obsidian (6 gp). Black star sapphire (1600 gp). Sard (60 gp). Black opal (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chem Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. He has styled his blue hair well, parting it to the right. His white eyes are slightly larger than normal.

Personality: Chem wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a brothel owner, Chem was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: To be a Assassin again; and further expansion of business

Ideals: Disciplined. Flaws: Forgetful. Bonds: Attractive, Mentor, Job. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Chem Sanity, Male Tiefling Aristocrat 8
Medium (5'10") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)10 (+0) 10 (+0)20 (+5)
Skills Persuasion +8, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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