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NPC Generator

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Advanced [show]


Damakos Luck, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He has done his best to style his dark red hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the south. Damakos enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Damakos grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Damakos fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Pacifist, Fighting, Athletic. Flaws: Hedonist. Bonds: Adventurer. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Damakos Luck, Male Tiefling Rogue 10
Medium (5'4") Tiefling, Neutral Good (CR 10)
Armor Class 11
Hit Points 78 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 1600 gp. Eye agate (6 gp). Silver pearl (90 gp). Jasper (40 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His left leg appears badly burned and disfigured. He wears his hair in dreadlocks. His eyes are gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Arannis lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world

Ideals: Logical. Flaws: Secretive. Bonds: Family, Religious, Has a crush. Occupation: Mason

Voice: Creaky witch voice

Attributes [hide]

Arannis Selevarun, Male Elf Paladin 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1800 sp. 1 Masterwork studded leather.


Social Check DCs


Arnold Tinley, Male Human [Permalink]

Personal [hide]

Description: This man wears a green vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his green boots flare out at the collars. He is muscular with a powerful set of arms. He keeps his golden hair in a flapper bob. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Ugly. Bonds: Slave, Military, Criminal record. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Arnold Tinley, Male Human Warrior 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)9 (-1) 16 (+3)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Mugrunden Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a club on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has done his best to style his scarlet crest to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a wizard, Mugrunden was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Fighting, Gifted. Bonds: Rich, Mentor, Family. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Mugrunden Mohradyllion, Male Dragonborn Fighter 9
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 61 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)17 (+3) 13 (+1)12 (+1)
Skills Nature +6, Survival +4
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Elven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1900 gp. Hematite (9 gp). Star rose quartz (80 gp). Blue star sapphire (1300 gp).


Social Check DCs

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