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NPC Generator

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Advanced [show]


Seven On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. He keeps his black fur in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a very good compulsive liar and kleptomaniac.

History: He was born several months after his mother was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Flaws: Insane. Bonds: Slave, Job, Criminal record, Military. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Seven On the Mountaintop, Male Tabaxi Expert 17
Medium (5'6") Tabaxi, Lawful Evil (CR 17)
Armor Class 12
Hit Points 68 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Deception +8, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3

Possessions: 1800 pp. Embroidered and bejeweled glove (1000 gp). Gold and topaz bottle stopper cork (1000 gp). A small bag of saffron. (40 gp).


Social Check DCs


Sapply Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown tunic with tan highlights, and long red pants that bunch up around his shoes. He wears his hair in dreadlocks. He has a dull look in his hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Glassblower profession.

History: Born in the south his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Bonds: Job, Poor, Criminal record, In love. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Sapply Nucklestamp, Male Gnome Rogue 8
Small (3'5") Gnome, Lawful Evil (CR 8)
Armor Class 11
Hit Points 46 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 14 (+2)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 120000 cp. 1 Minor magic item.


Social Check DCs


Merihim Rage, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a blue suit. He carries a battered trident and tarnished mace as well. His hair, while still mostly purple, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of northern immigrants he idolized his father. Merihim was born on a far northern mountains where he grew up under the tutelage of his father, an expert Armorer. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Job, Immigrant. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Merihim Rage, Male Tiefling Fighter 14
Medium (5'6") Tiefling, Neutral Good (CR 14)
Armor Class 12
Hit Points 123 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)17 (+3) 12 (+1)16 (+3)
Skills Animal Handling +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Abyssal
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tûkâ Shipley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His red hair is slicked back into a classic pompadour. His eyes are likewise hazel.

Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. After a long history of fighting, Tûkâ and his spouse have recently divorced.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Immigrant, Family. Occupation: Sculptor

Voice: Old Prospector

Attributes [hide]

Tûkâ Shipley, Male Half-Orc Bard 7
Medium (5'5") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp. Hematite (12 gp).


Social Check DCs

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