Gennal Jenkins, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many white ritualistic tattoos. He very much looks the part of a Animal Trainer. His chestnut hair is lengthy. His violet eyes peer out from beneath his deerstalker brown hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.
History: He got into the Animal Trainer business at a young age. Gennal was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was granted necromantic powers by his dying brother.
Motivation: To be a Engraver again; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Animal Trainer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 6000 sp.
Shadow Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a black and grey handkerchief worn on his right side. His fur is gray and curly. His eyes, though not visible through his cowl, are hazel.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying sister.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he'd like to take his coworkers down a peg
Ideals: Joker, Gifted. Bonds: Criminal record, Attractive, Job. Occupation: Dilettante
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 8)
Armor Class 13
Hit Points 43 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven, Halfling
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 12000 sp. Smoky quartz (30 gp). Black pearl (300 gp).
Marbas Blur, Male Tiefling [Permalink]
Personal [hide]
Description: 5'2" and muscular, this eastern man tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is short and purple. His eyes are likewise silver. His teeth are yellowed and unaligned.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a Baker, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.
Motivation: To clean up the streets; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Guardian, Poor. Occupation: Tailor
Voice: Indian accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 11)
Armor Class 10
Hit Points 79 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Goblin
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 18000 sp. Jeweled gold crown (5000 gp). Gold and topaz bottle stopper cork (1200 gp). Silver comb with moonstones (700 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp).
Trey Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright grey and pastel, and wears rings and necklaces with large, colorful gems. His silver hair is slicked back into a classic pompadour. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in the south to a Server, Trey learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Server soon after.
Motivation: He has money and likes to spend it; and many illithids want him driven away
Ideals: Joker. Bonds: Rich, Criminal record, Job, Nature, Enemies. Occupation: Server
Voice: American accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 130 gp.
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