Leaf Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who very much looks the part of a Banker. His gray fur is singed and shortened. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Energy wise he seems alert and responsive.
History: Leaf was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He has worked as a Banker like his mother before him.
Motivation: He is unsatisfied with his job.
Ideals: Passionate, Professionalism. Flaws: Ugly, Addict. Bonds: Job. Occupation: Banker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. Embroidered and bejeweled glove (1000 gp). Finely wrought small gold bracelet (70 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Home, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a moderate pudge and is not very fit. He sports a long auburn beard, and similarly colored long hair. His gray eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Balimaar will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gifted from a young age, Balimaar studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs
Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Laborer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
Dynamic Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of hand crossbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His yellow fur is smooth and relatively long. His eyes, though not visible through his cowl, are amber.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dynamic fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence, Gifted. Bonds: Attractive, Religious. Occupation: Miller
Voice: Creaky witch voice
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 49 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2400 gp.
Modean Justice, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. His purple hair has been sun bleached extensively. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Modean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Modean was born with his mother's beautiful face. Modean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Modean decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Artistic. Bonds: Attractive, Immigrant, Has a crush, Criminal record. Occupation: Servant
Voice: Italian accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp.
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