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NPC Generator

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Advanced [show]


Erky Munggen, Male Gnome [Permalink]

Personal [hide]

Description: 3'5" and muscular, this southern man wears a black vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his black boots flare out at the collars. He keeps his silver hair in a pixie cut. This gray eyed southerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Erky liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Selfish, Disease. Bonds: Nature. Occupation: Shepherd

Voice: Excited and jittery

Attributes [hide]

Erky Munggen, Male Gnome Expert 7
Small (3'5") Gnome, Neutral Good (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 18 (+4)14 (+2)
Skills Survival +7
Senses Passive Perception 14
Languages Common, Gnome, Orc, Goblin
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. He has done his best to style his brown fur to look like a famous performer. His eyes are likewise green.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Pelt studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Pelt Of Winter, Male Tabaxi Warlock 9
Medium (6'4") Tabaxi, Neutral Good (CR 9)
Armor Class 14
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Performance +5, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 140 pp.


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his red fur in a flapper bob. His eyes are yellow and catlike.

Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Tabaxi Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dagger In the Wind, Male Tabaxi Wizard 2
Medium (5'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Nature +4, Stealth +2
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1 Masterwork studded leather.


Social Check DCs


Baern Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his hair in dreadlocks. His blue eyes peer out from beneath his Stetson grey hat.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. As long as the job gets done he does not care how it got done.

History: He comes from a rich southern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.

Motivation: He wants to get laid; and money/treasure

Ideals: Professionalism, Philantrophist. Bonds: Rich, Attractive, Job, Has a crush. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Baern Deepdelver, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)13 (+1) 10 (+0)16 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 90 pp. 1 Masterwork Common Melee.


Social Check DCs

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