Theodoric Shipley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears grey trousers with violet and grey striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. He wears his hair in dreadlocks. His gray eyes peer out from beneath his deerstalker grey hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Theodoric was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Adventurer, Family. Occupation: Detective
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 110 gp.
Therai Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is smooth and relatively long. He has gleaming, smiling silver eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the south his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Passionate, Justice. Bonds: Poor. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Elven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. Black star sapphire (500 gp). Chalcedony (50 gp).
Adran Cooper, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. He keeps his auburn hair in a flapper bob. His eyes, though not visible through his cowl, are gray.
Personality: Aggressive, abrasive, and angry, Adran embodies much of what other species detest in the Half-Elves. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Miller business at a young age. Through the years after Adran was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Adran's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and expand his business
Flaws: Antagonistic. Bonds: Poor, Attractive, Job, Immigrant, Enemies. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 18 (+4) | 8 (-1) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Terran, Dwarven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp.
Right-Handed Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. His white fur is still thick. His green eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Joker. Flaws: Hedonist, Secretive. Bonds: Immigrant, Rich, Debt. Occupation: Layabout
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Aquan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
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