Trail Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'8" and wears a well pressed and immaculate suit (or dress). His right leg appears badly burned and disfigured. His cinnamon fur is lengthy. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He is a Metallic Dragon in disguise. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trail took refuge in the old dungeon and found the beat up sai and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Meet up once more with his childhood friend.
Flaws: Shy, Antagonistic. Bonds: Adventurer, Nature. Occupation: Barrister
Voice: Scandinavian accent
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Orc, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Malachite (12 gp). 1 Darkwood Shield.
Glim Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears a red vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his red boots flare out at the collars. He has shaved his head bald. His gray eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His mother raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered music. He has built up a small fortune and can afford his own way.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Rich, Nature. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item.
Ar-Gul Rylan, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his chestnut hair. His hazel eyes are passionate and lively.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Ar-Gul grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ar-Gul grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ar-Gul. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Bowyer, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and seeks redemption
Flaws: Insomniac. Bonds: Attractive, Adventurer, Criminal record, Family. Occupation: Bowyer
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 11)
Armor Class 12
Hit Points 95 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Igden Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a yellow shirt with thin blue vertical stripes and black pants. He wears a broad hat to hide his balding. His amber eyes peer out from beneath his broad yellow hat.
Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.
History: Igden was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants revenge against gnolls; and further expansion of business
Flaws: Insane. Bonds: Adventurer, Job, Immigrant, Enemies. Occupation: Layabout
Voice: Pirate accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 7000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!