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NPC Generator

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Advanced [show]


Az-Rans Soames, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing grey shirts, loose pants, and blazers most of the time and is in decent physical shape. He wears his hair in dreadlocks. He has several tiny topaz earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Az-Rans hails from a village terrorized by illithids. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by illithids. Az-Rans was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Someone believes him a fraud.

Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Rich, Enemies. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Az-Rans Soames, Male Half-Orc Monk 1
Medium (5'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Athletics +2
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. Chrysoprase (70 gp).


Social Check DCs


Randal Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze, marred by chocolates. His red hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with his god.

History: Gifted from a young age, Randal studied abroad. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Religious. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Randal Berevan, Male Half-Elf Wizard 5
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)16 (+3) 14 (+2)16 (+3)
Skills Arcana +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven, Druidic, Auran, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 400 gp.


Social Check DCs


Norkruuth Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red crest is slicked back into a classic pompadour. He has a tattooed face.

Personality: Norkruuth wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Norkruuth was raised in a hard working conservative environment. He moved out west to avoid the crime he committed. He inherited the family business which he has now maintained for 7 years.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Disciplined, Philantrophist. Bonds: Job, Criminal record, Rich. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Norkruuth Beryntolthropal, Male Dragonborn Druid 9
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Athletics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 900 gp. White pearl (60 gp). White opal (600 gp).


Social Check DCs


Ahrim Music, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is still thick. He has a dull look in his gold eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the east to a Fletcher, Ahrim learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered east to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Logical, Persistence. Flaws: Insane, PTSD, Antagonistic. Bonds: Job. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ahrim Music, Male Tiefling Fighter 2
Medium (5'1") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Athletics +3, History +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 5000 cp.


Social Check DCs

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