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Sun Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His lavender fur is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He has a massive crush on the younger sibling of the Server who has hired him part-time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He would like to get married and retire.

Ideals: Philantrophist. Flaws: Disease. Bonds: Has a crush, Family. Occupation: Server

Voice: Jittery and nervous

Attributes [hide]

Sun Mirror, Male Tabaxi Ranger 1
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)9 (-1) 14 (+2)19 (+4)
Skills Deception +6, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 gp. Moonstone (20 gp).


Social Check DCs


Radomir Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right arm. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. His eyes, though not visible through his cowl, are gray.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Radomir grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Radomir. He was granted arcane powers by his dying brother.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Criminal record. Occupation: Carter

Voice: Raspy

Attributes [hide]

Radomir Wildcloak, Male Halfling Druid 8
Small (3'1") Halfling, True Neutral (CR 8)
Armor Class 14
Hit Points 55 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Acrobatics +6, Nature +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Abyssal, Celestial
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 600 gp. Moss agate (14 gp). Moss agate (14 gp). Golden yellow topaz (300 gp). Citrine (40 gp). Citrine (40 gp). Black star sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Shame, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. He wears a small hat to cover his moderate length dark red hair. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Zepar was born in the north. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted druidic powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Gifted, Persistence. Flaws: Fearful. Bonds: Rich, Family. Occupation: Laborer

Voice: Old thin voice

Attributes [hide]

Zepar Shame, Male Tiefling Rogue 8
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kellen Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He wears bulky red painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a Stetson hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Kellen was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Adventurer

Voice: Pronounces difficult words wrong

Attributes [hide]

Kellen Lingenhall, Male Gnome Commoner 6
Small (3'7") Gnome, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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