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NPC Generator

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Advanced [show]


Geoffrey Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long white hair is drawn into a two foot long braid. His eyes are a pleasant violet.

Personality: Calm and collected, he is a well trained Shepherd. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Geoffrey took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He has worked as a Shepherd like his father before him.

Motivation: He uses money and sex appeal to get what he needs; and he feels threatened by others

Flaws: Fearful. Bonds: Rich, Attractive, Job, Nature. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Geoffrey Qualanthri, Male Half-Elf Fighter 4
Medium (5'10") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 2 Acid flasks. 4 Alchemist’s fire. 4 Smokesticks. 1 Everburning torch.


Social Check DCs


Lone Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black fur is lengthy and is close to two feet long. His fierce green eyes like to dwell on things.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He inherited the family business which he has now maintained for 12 years.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Enemies. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Lone Thunder, Male Tabaxi Rogue 10
Medium (5'5") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 62 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Acrobatics +8
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +8

Possessions: 50 pp.


Social Check DCs


Tethren Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. His eyes are white and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He receives visions of the future at random moments

History: He was raised in a forest tribe. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He was granted martial powers by his dying brother.

Motivation: A strong sense of loyalty to Tiefling people; and tiefling compassion

Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Poor, Nature. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Tethren Debauchery, Male Tiefling Sorcerer 6
Medium (6'10") Tiefling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)16 (+3) 10 (+0)15 (+2)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Terran, Abyssal, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 700 gp.


Social Check DCs


Senteq Welber, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'5". He very much looks the part of a Mercenary. His auburn hair has been sun bleached extensively. This violet eyed westerner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the west. He was an apprentice working in his father's forge. He left for the west, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Cynical, Hedonist. Bonds: Job, Immigrant, Enemies. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Senteq Welber, Male Gnome Bard 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)16 (+3) 16 (+3)11 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Infernal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 200 gp. Azurite (8 gp). Deep blue spinel (1100 gp). Obsidian (8 gp). Peridot (40 gp).


Social Check DCs

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