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NPC Generator

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Advanced [show]


Delebean Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is renowned for his bright red suits and hats. He has black hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is almost excessively polite to everyone, even when angry. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He's attracted to the PC; and he is terrified, and will act out of fear

Flaws: Shy, Fearful. Bonds: Military, Adventurer, Has a crush. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Delebean Folkor, Male Gnome Ranger 5
Small (3'8") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Râsh Byron, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a weathered and beat up set of banded mail beneath an oversized black coat, and a wedding ring on his left hand. With bright red hair and a scraggly beard. His fierce violet eyes like to dwell on things.

Personality: Râsh wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined, Joker. Bonds: In love, Poor. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Râsh Byron, Male Half-Orc Wizard 7
Medium (6'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 16 (+3)9 (-1)
Skills Medicine +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 200 gp. Jet (130 gp). Rich purple corundum (1600 gp). Black opal (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his club. He has done his best to style his blonde hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Poor. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Gimurt Dankil, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Giant
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1100 sp.


Social Check DCs


Nordak Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his quarterstaff. His blonde hair is cut short with large spiked bangs in the front. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: Nordak was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Stableman.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Persistence. Bonds: Attractive, Job, Poor. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Nordak Rakankrak, Male Dwarf Aristocrat 12
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 98 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5

Possessions: 1000 gp. Silver chalice with lapis lazuli gems (120 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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